Project notes · Prototype
Ruin Diver
A third-person action game I'm prototyping in Unity.
The idea is to explore old ruins, fight the things living in them, and bring whatever you find back to a shop. I'm working with PS1-era constraints: chunky low-poly characters, painted faces, and a small overworld.
This page collects the material from the first functional prototype, documented in August 2026. It shows a movement course, wandering NPCs, and the shop. It's still a game in progress.

A short walkthrough
Development log
— Ruin Diver: a prototype
Modeling, rigging, camera and shader notes, and the problems along the way.