Project notes · Prototype

Ruin Diver

A third-person action game I'm prototyping in Unity.

The idea is to explore old ruins, fight the things living in them, and bring whatever you find back to a shop. I'm working with PS1-era constraints: chunky low-poly characters, painted faces, and a small overworld.

This page collects the material from the first functional prototype, documented in August 2026. It shows a movement course, wandering NPCs, and the shop. It's still a game in progress.

Ruin Diver prototype: the armored player, a blue spawn pad, pine trees, crates, and the General Shop.
The first prototype level, August 2026.

A short walkthrough

22 seconds in the prototype. Movement, NPCs, and the shop in the distance.

Development log

— Ruin Diver: a prototype
Modeling, rigging, camera and shader notes, and the problems along the way.

All Ruin Diver entries →